Download Game Bad Boys II Full Version. Bad Boys II reminds us of what Hollywood has been doing with gaming for years, with only a few notable exceptions rising out of the murk--Escape from Butcher Bay, Spiderman 2, GoldenEye--and those are all console titles. PC doesn't get much love in this department. The original movie, officially, cost a little under $20 million, not including marketing. The sequel eight years later had a marketing budget twice that of the original production budget. So I know these people aren't strapped for cash.
The first thing you'll notice about BB2 is that Marcus Bennet and Mike Lowry don't look or sound anything like Martin Lawrence or Will Smith. The dialogue has the right feel--quick, smirky, sarcastic--and they deliver the lines pretty well across the board, but Empire could have picked a couple guys that at least tried to sound like their film counterparts, as Fox Interactive did with the Die Hard Trilogy several years back…another console title. Sigh. Anyways, this is a road bump that can be overcome, as long as the road is worth driving on. It's not. Yeah, I'll just get that out of the way.
The first thing you'll notice about BB2 is that Marcus Bennet and Mike Lowry don't look or sound anything like Martin Lawrence or Will Smith. The dialogue has the right feel--quick, smirky, sarcastic--and they deliver the lines pretty well across the board, but Empire could have picked a couple guys that at least tried to sound like their film counterparts, as Fox Interactive did with the Die Hard Trilogy several years back…another console title. Sigh. Anyways, this is a road bump that can be overcome, as long as the road is worth driving on. It's not. Yeah, I'll just get that out of the way.
Each map is strewn with glowing circles that signify a place where your character (Marcus or Mike, the game swaps each guy arbitrarily as you progress) can stand beside a door and "lean" around, which he can't do automatically. The circles can be handy if you want to find cover quickly, as hitting the space bar when you're close enough will tell the guy to do a duck and roll or sprint. But as the AI is so dumb, you'll almost never need this. And since "leaning" isn't actually leaning, but swiveling around to stand in the middle of the doorway, the circles aren't very useful at all. But they are almost always the trigger points. So, find circle, get close to it, hit space bar, and back up to a spot where you can actually avoid the bullets. Wash, rinse, repeat.
Download Game Bad Boys II Full Version. Unfortunately, you don't always have the option to open a door from the side, using the above method. This is a bad thing because the enemies already spawned in the room are physically tuned to which door you'll be bursting through and will be pumping leg before you've gotten your bearings. This is particularly painful when there's someone right on the other side of the door with a shotgun, because you can't start firing until you've agonizingly completed the "kicking through the door" animation. This is also particularly painful because of all the closed doors between you and the end of the game, and because you can only (1) kick them open or (2) open from the side with a circle trigger and dash for a safe spot. Every time you "lean" out from the side, you'll have several dudes plugging you. Enemies will also magically trigger from spawn points you knew were completely empty only moments before.
The pain doesn't end there, though. BB2 uses a rather conservative save game method, only bookmarking your progress once, at the beginning of a stage. I can deal with at least progressive auto-saves, or some kind of save game object you have to find. But when the game is already little better than a way to kill time, there's not much joy to be found in repeating the same ten to fifteen minutes you just played through if you die during the boss fight at the tail end. At least save it right before I have to fight the stage boss.
The pain doesn't end there, though. BB2 uses a rather conservative save game method, only bookmarking your progress once, at the beginning of a stage. I can deal with at least progressive auto-saves, or some kind of save game object you have to find. But when the game is already little better than a way to kill time, there's not much joy to be found in repeating the same ten to fifteen minutes you just played through if you die during the boss fight at the tail end. At least save it right before I have to fight the stage boss.
Requirements:
- Operating System: Windows XP, 98, 2000
- Processor: 600 MHz
- Memory: 128 MB
- Video Memory: 32 MB
- Sound card: DirectX Compatible
- Hard disc: 1.2 GB
- Other: Keyboard and Mouse
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